// Desktop only — open on PC
Rigging Artist
PaulChedozeau
// AviaRigg — Character Rigger

Specializing in character rigging — anatomical and hard surface. Passionate about the technical side of 3D, building tools and systems that make rigs smarter and pipelines faster.

Location Amsterdam / Annecy
Speciality Character Rigging
Software Maya 2022+
Language Python 3
● Available for Work
Expertise
What I Do
// Specialization
Character Rigging

Full facial and body rigs built for animators. Anatomical deformation, corrective blend shapes, and facial action systems that feel natural to use.

Facial RigsBody RigsDeformersBlend Shapes
// Specialization
Hard Surface

Mechanical rigs, constraint-driven systems, and complex hierarchies for vehicles, weapons, and props. Clean and predictable for production pipelines.

ConstraintsMechanicsPropsVehicles
// Development
Tool Development

Python scripting in Maya — building tools that automate repetitive tasks, speed up rigging workflows, and give artists more time to focus on what matters.

Python 3Maya APIUI with PyMELAviaRigg
// Software
Maya 2022+

Deep knowledge of Maya's rigging ecosystem — nonLinear deformers, component tag system, matrix rigging, and the node graph. Comfortable at the technical floor.

NonLinearMatrix RiggingNode GraphComponent Tags
Find Me
Online
● Currently Available

Actively looking for my first professional role as a rigging artist. Open to remote, hybrid, or relocation opportunities worldwide.