The Person
About
Paul Chedozeau
Paul Chedozeau
@AviaRigg
Who I Am

I'm Paul Chedozeau — rigging artist and the person behind AviaRigg. Currently in my studying period but actively looking for my first professional role. My passion is the technical side of rigging and 3D in general.

I specialize in character rigging — both anatomical and hard surface. Whether it's a full facial rig with complex deformation or a mechanical system with layered constraints, that's where I thrive. I'm also actively developing AviaRigg, my personal Maya rigging toolkit.

Character RiggingHard SurfaceMaya 2022+ Python 3Tool DevelopmentOpen to Work
Background

French, grew up between France and Panama. Started studying 3D in Annecy, France, then did an Erasmus in Belgium at HOWEST DAE. Currently based between Amsterdam and Annecy, open to opportunities worldwide.

Languages
FrenchNative
EnglishFluent
SpanishReading / Understanding
Education
2025
Erasmus — HOWEST DAE
3D Animation Program · Kortrijk, Belgium
International exchange semester at one of Europe's leading game and animation schools. Focused on advanced character rigging and 3D animation production pipeline.
2022–24
Brassart — 3D Generalist
2 Years · Annecy, France
Full 3D generalist curriculum covering 3DS Max, Maya, ZBrush, Substance Painter, Nuke, and After Effects. Prépa Art Appliqués followed by 2 years of specialized 3D production.
Workshops & Training
2025
Technical Artist Workshop
Rigging Dojo · with Brad Clark
Intensive technical artist training with Brad Clark at Rigging Dojo, one of the industry's most respected rigging education platforms.
2026
Facial Rigging Workshop
HatRigs · with Hector Abraham
Specialized facial rigging training covering advanced facial deformation, FACS-based systems, and production-ready facial rig setups.
2026
Body Rigging Workshop
HatRigs · with Hector Abraham
Advanced body rigging techniques including anatomical deformation, muscle systems, and animator-friendly control setups.